O'Reilly Network articles about this topic:
Cocoa for your Python?
Those tempting little iMacs look great, but does Python work with the new OS X application framework? Stephen Figgins reports on the state of Python and Cocoa.
Scripting Cocoa with F-Script
F-Script by Philippe Mougin is an open-source project related to Mac OS X that has caught our eye. This lightweight object-oriented scripting layer provides interactive access to Cocoa frameworks and custom objects, and we present it here as part of our ongoing exploration into Cocoa-related tools.
Adding a Preferences Window to Your Application
Up to this point, this column's Cocoa projects have been single window applications. This week we'll delve into the multi-window world by adding a Preferences window, which is a staple of any application.
Mac OS X's Preferences System (and More!)
After tying up a few loose ends from the previous column on "Writing an Address Book Application" in Cocoa, this article will explore a couple ways to save the data for the address book program between launches, and then examine memory management issues and Mac OS X's preferences system.
Strings in Cocoa, Part 2
A detailed look at NSString's path manipulation tools, and NSString's subclass, NSMutableString, which allows us to create strings with content that can be edited after their creation -- something not possible with NSString alone. Part 2 of a two-part series on strings in Cocoa.
Running Java Applications on Mac OS X
You can easily create double-clickable versions of Java applications for Mac OS X using MRJAppBuilder. Daniel Steinberg shows you how.
Mac Technologies Enabled for Java
Apple engineers have opened up a whole new range of Java/Mac possibilities by wrapping some of the Mac OS X APIs into JavaBeans. Here we look at two examples: speech synthesis and recognition, and spell-checking.
Cocoa Vs. Carbon?
When looking at Mac OS X frameworks to access the functionality of the system, many developers are debating Cocoa vs. Carbon. But they're not really competitors.
The Objective-C Language
In this third installment of Programming With Cocoa, Mike Beam explains how to send messages to objects, as well as other basics of Objective-C authoring.
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