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ActionScript 3.0 Cookbook: Chapter 1: ActionScript Basics
Publish Date: Nov. 5, 2008
Excerpt from ActionScript 3.0 Cookbook: Chapter 1. This chapter addresses the frequent tasks and problems that relate to core ActionScript knowledge. Whether you are a beginner or master—or somewhere in between—these recipes help you handle situations that arise in every ActionScript project.
ActionScript 3.0 Cookbook: Chapter 3, Runtime Environment
Publish Date: Nov. 5, 2008
Excerpt from Action Script 3.0 Cookbook: Chapter 3. This chapters subject matter examines the ability to work with the context menu with more detail and precision than was allowed in previous versions of the Flash player.
ActionScript 3.0 Cookbook: Chapter 6, Display List
Publish Date: Nov. 5, 2008
Excerpt from ActionScript 3.0 Cookbook: Chapter 6. This chapter explains using display objects to display visual data on the screen.
ActionScript 3.0 Cookbook: Chapter 2, Custom Classes
Publish Date: Nov. 5, 2008
Excerpt from Action Script 3.0 Cookbook: Chapter 2. Classes are absolutely essential to ActionScript 3.0. This is truer in ActionScript 3.0 than in any earlier release of the language. ActionScript 3.0 shifts the core focus of ActionScript so that the basic building block is that of the class. If you are using ActionScript 3.0 with Flex, and the introduction of the minor exception of code being placed within <mx:Script> tags, all ActionScript code must appear within a class. This chapter discusses the fundamentals of writing custom classes in ActionScript 3.0.
ActionScript 3.0 Cookbook: Chapter 5, Arrays
Publish Date: Nov. 5, 2008
Excerpt from ActionScript 3.0 Cookbook: Chapter 5, Arrays. This chapter discusses working with indexed collections of data called arrays: from adding and removing elements to sorting.
Programming Flex 3: Chapter 18, Application Debugging
Publish Date: Nov. 5, 2008
If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Now available in the Digital Media Help Center, an excerpt from Programming Flex 3: Chapter 18, Application Debugging. In this chapter, learn about runtime errors, debugging applications using FDB, debugging applications using the Flex Builder debugger, remote debugging, and tracing and logging.
Programming Flex 3: Chapter 20, Embedding Flex Applications in a Browser
Publish Date: Nov. 5, 2008
If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Now available in the Digital Media Help Center, an excerpt from Programming Flex 3: Chapter 20, Embedding Flex Applications in a Browser. This chapter examines the options available to you for embedding a Flex application in HTML and how a Flex application can interact with the web browser environment.
An Introduction to OOP in Flash and ActionScript, Part 2
Publish Date: Aug. 19, 2003
Learning to create your own custom classes in ActionScript can really propel your efficiency to another level. In this second part of a two-part series, Joey Lott, author of ActionScript Cookbook , offers the whys and hows of basic OOP with ActionScript.
Introduction to OOP in Flash and ActionScript, Part 1
Publish Date: Aug. 12, 2003
One of the greatest stumbling blocks in learning object-oriented programming is the inherent abstractness. Enter the simplicity of Flash and ActionScript. Joey Lott, author of ActionScript Cookbook , offers an introduction to basic OOP with ActionScript.