Mac OS X Conference Tracksby Derrick Story
Mac Newsletter for 04/16/2004
Dear Mac Reader,
I'm working on the Call for Papers for our upcoming Mac OS X Conference to be held in Santa Clara, California on October 25-28. Based on our feedback from the first two conferences, I have a pretty good idea about the core tracks we should develop:
- System Administration
- Programming and Scripting
- Enterprise Computing
But I'm interested in adding one or two other tracks as well, and I want to run some ideas by you for feedback. Here's what's on my mind.
Digital Music -- I've learned over the years that musicians who use the Mac tend to be pretty savvy under the hood. I think a digital music track that deals with everything from low latency performance to getting your stuff published would be of interest to many in our audience.
Home Automation -- Our session last year by Gordon Meyer was very popular and so have been the follow-up articles we've published on Mac DevCenter. I could see a comprehensive track that deals with everything from using your Mac to control home lighting, to security, to advanced operations.
Digital Photography and Imaging -- Most of us are using digital cameras, but not to their potential. This track could deal with everything from image capture, to intelligent editing, to workflow. We have some real Photoshop experts on board now, not to mention a Hacks book that really digs into this subject.
Mobile Computing -- I'm amazed at the convergence of technologies that enable us to work from just about any urban setting. But there's always more to learn and master, from optimizing performance, to security, to interoperability. This track would tackle the ins and outs of high-performance mobile computing.
Life Sciences -- Mac OS X is very popular in the life sciences community, with estimates that Apple has a mindshare of at least 35 percent. This track would cover the tools available to biologists now, provide resources for sharing information, and explore the viability of Mac developers moving to LS as a career.
I'd love to hear your feedback on these ideas and for you to lobby for the tracks that you'd like to see added to our next Mac OS X Conference. If you have a moment, please drop me a line before end of day, Tuesday, April 20 at
Until next time,
Mac DevCenter Editor
Component Object Model (COM) Development on Mac OS X
COM allows software components with a high potential for reuse to be shared between programs, and has been implemented on Mac OS X as part of the Core Foundation framework. Because it's commonplace in Windows development, many programmers don't know that COM works just as well on Mac OS X. Christopher Hunt shows you the ins and outs of COM on the Mac platform.
Building Applications with AppleScript and FaceSpan
How can you take advantage of AppleScript to write stand-alone Cocoa applications? Matt Neuburg, author of AppleScript: The Definitive Guide, introduces you to FaceSpan, a self-contained, program-building environment that leverages the power of AppleScript.
Virtual Book Signings
Snaggy & Nitrozac are back this week offering their brand of humor and technical know-how to the use of video conferencing technology. They've used their virtual book signing events to demonstrate the power of iSight and iChat AV, but their aim is to stir your creative juices to find other ways to apply these technologies, perhaps to connect with friends and family around the world, or perhaps for use in your own business. Snaggy & Nitrozac are the authors of The Best of the Joy of Tech.
Launchers for Mac OS X
LaunchBar is the best known Finder enhancer on the platform, but there are many noteworthy challengers, including Quicksilver. Giles Turnbull loads up an entire lot of launchers and reports.
Managing Packages on Panther with DarwinPorts
Mac OS X is rich in packaging options. One popular choice is the Debian-based Fink package management system. But another excellent option is DarwinPorts, which is explained in this article, written by the coauthor of Mac OS X Panther for Unix Geeks.
The Cocoa Controller Layer
The controller layer is the confluence of several new and existing Cocoa technologies, including key-value coding, key-value observing, and key-value binding. In this tutorial, Mike Beam returns for a guest appearance to discuss NSController.
Return to List of Mac Newsletters
Return to Mac DevCenter