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Indie Mac Development in the UK

by Giles Turnbull
05/25/2007

Ever wondered what's it like to be a Mac developer outside the U.S.? Sure, the coding part of things is pretty much the same--it's the same OS, wherever you live--but other aspects of building successful Mac software are a little bit different.

Mac DevCenter recently got in touch with a group of U.K.-based indie developers to ask them a little about their lives, how they stay in touch with Apple, and why international exchange rates make such a difference to them.

Meet the Team

To begin with, we contacted a dozen or so individuals, and from that group a smaller one of seven opinionated developers took part in the discussions (which were conducted online).

The developers (in alphabetical order):

Money, in Different Flavors

Central to the non-American coder's life is the state of international exchange rates. Someone living in the U.S. and earning U.S. dollars earns a reasonable amount of money. Someone living in the U.K. and earning U.S. dollars makes half that amount, in real terms.

Consequently, they have to price their products with the exchange rate in mind. And the way it changes doesn't help much, either.

Fraser Speirs is blunt:

"I suppose the exchange rate is a little outside our circle of influence, but it does have an impact on selling to the U.S. I reckon 70 percent of my market is U.S."

That said, he adds that sales have remained steady despite the slide of the dollar against the pound.

Keith Blount employs a strategy with fluctuating exchange rates in mind:

"I set my price in dollars, but basing it on the assumption that the exchange rate would always be about 2:1. That way, when the dollar has a good couple of weeks, I can smile."

And customers don't tend to think much about international pricing, either. Keith adds: "Even with a low price I get emails daily about educational pricing and possible discounts. For $35! After eSellerate takes their share, that's barely five pints in a London pub…"

To which Fraser responds with a wry: "It's so expensive to live here compared to the U.S."

Rory Prior has started selling his products in euros. He says: "It's hard to tell what the fallout will be exactly, but it sure is nice to claw back some of the income the dollar was taking with it."

"Pricing is definitely hard," agrees Keith Blount. "I could easily have pitched Scrivener at twice the price. But then I would have had to manage an official student discount scheme. And a lot of people will buy shareware under $40 without thinking about it too much. But of course, that is both a blessing and a curse. It means you get a lot of sales, but also a lot of customers who hope that the low price means that they can tell you what your app should be. Um, that sounds ungrateful, but I don't mean it that way. Most of my customers are brilliant, but there definitely is a contingent who see the low price as an indication that you are looking for input of some kind, I think."

Richard King's only shareware product has been through several prices, all of them $10 and under. Oddly, he says, there's been little corresponding shift in sales.

James Thomson adds: "I have considered increasing the pricing to compensate for the exchange rate, but it's hard to justify that without a corresponding big upgrade."

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